Solar Sail Games

Day: September 8, 2016

New colleagues

Nest Hunt

Posted on September 8, 2016September 8, 2016 by Tancred Dyke-Wells

            Like little Gamedev hobos, Solar Sail Games have been on the road searching for a new place to call home. Well, to call ‘the office’. Studio. Thing. We’re moving on from our previous base in Whitechapel, where we shared space with some gamedev buddies. Window shopping for a workplace[…]

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Obligatory Trade Show DeLorean

Gamescom 2016

Posted on September 8, 2016September 8, 2016 by Tancred Dyke-Wells

              Gamescom, the show that makes E3 look like a LAN party. Being a consumer show (as well as trade) it’s just huge. Vast. Swarming tides of humanity, like Day Z, except they’re not zombies, they’re cosplayers (so they may appear to be zombies). As well as brief chances[…]

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Who is probing whom?

Arcade of Strange

Posted on September 8, 2016September 8, 2016 by Tancred Dyke-Wells

          We like to draw inspiration from Alt games and strange old arcade machines. So, between publisher meetings, a visit to Novelty Automation seemed in order. Found in a tiny shop down a backstreet of Holborn, this attraction is the creation of polymath engineer and cartoonist Tim Hunkin. Like its twin venue[…]

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    SPACE MISSION

    We started Solar Sail because we wanted to pilot our own spacecraft.

    Our purpose is to make games we believe in, that we want to play. We want to create fresh, memorable experiences which mean something to our audience. We want you to be thinking about our games long after playing them.

    Solar Sail are super friendly! Follow our expedition to the outer limits and beyond on Facebook and Twitter.

    hello@solarsailgames.com

    © 2016 Solar Sail Games

    (C) 2016 Solar Sail Games