Solar Sail Games is a super-shiny, independent game development nanostudio, currently based in thriving East London.
We are long-standing industry veterans who cut our teeth making games for Nintendo and Sony. Having worked together in the past, we had a long-term dream to go indie. Now we’re starting out on our journey as Solar Sail Games. We’ve set aside our day jobs and now we're putting all our creativity into our secret passion project, a game we will announce soon.
Who are we?
He’s shipped more than a dozen titles since then, and put his soul into every one. This is why he now has none left. He worked on several games at Sony Computer Entertainment and later became lead programmer on Art Academy, fulfilling a childhood dream to work with Nintendo.
Neil started his own company in 2011, White Bat Games. Now he’s getting stuck into the code and design of Solar Sail’s new project.
With more than twenty shipped titles and multiple credits as Lead Designer, Lead Artist and Creative Director, he has created games based around Pokémon and The Lord of the Rings and has directed projects for Warner Brothers, Disney and Microsoft.
Tancred quit his last job as Creative Director because he didn’t get to make game art anymore. He is now having the time of his life designing and arting the coolest stuff he can think of.
We’re back in London after an inspiring few days at @RebootDevelop in beautiful Croatia. We made new friends, learned new things, played new games and generally had the opportunity to step back, refresh and think of ways to raise our sights still further. And, we got sunburnt sightseeing in spectacular Dubrovnik and went On A[…]
Solar Sail Games has a vacancy for an Associate Designer. We’re looking for someone with some practical experience of game design. Unity skills are desirable, as is experience working in a video games QA department. This position would be well-suited to a graduate who has worked on a mod, university project or similar. Responsibilities: Design[…]
We like to draw inspiration from Alt games and strange old arcade machines. So, between publisher meetings, a visit to Novelty Automation seemed in order. Found in a tiny shop down a backstreet of Holborn, this attraction is the creation of polymath engineer and cartoonist Tim Hunkin. Like its twin venue[…]
As a fan of everything Retro, I visited the Power UP exhibition at the Science Museum in August. When I walked in it was incredible to see and hear 40 years of gaming history spread out in yellowing plastic before me. The event was huge, perhaps 200 assorted consoles and home computers, all playable. Watching[…]
We’re super excited to announce that industry luminary Ciaran Walsh, Director of Hornet Sound is joining forces with Solar Sail Games to work on our new game! Creator of the critically-acclaimed music game Chime, Ciaran is also the former audio director of Kuju Entertainment’s Zoe Mode studio and has worked on top game franchises including[…]
The Dark Crystal was a very formative film for me. I made my own creature puppets as a consquence, and I’ve been a sucker for crystals ever since. Playing RPGs reinforced that susceptibility, so this glowy stall in nearby Spitalfields market transfixed me. The vendor explained how Himalayan crystal salts can cure any ailment, too[…]
We thought a research visit to the Museum of Curiosities might prove an inspirational venue to inaugurate our design partnership. Kind of got more than we bargained for, but having something of a skull fetish, I loved the place. Mermaids, Pablo Escobar’s gold-plated hippo skull, me having a Hendricks and Fentimans with Neil in his were-lioness form…[…]